Post-Game Symptom: The first thing I do when I turn on my computer each day is listen to the Opus.
(Excuse me for some strange usage in my English)
Compared to the previous game, this is a massive leap forward in every respect. Astonishing technical skills. The gameplay modes now fit the theme more naturally, the style feels more unified and cohesive, and the staging is richer than ever.
Its interpretation of emotions and the way it builds the player’s experience are near-perfect, creating an intense sense of resonance. The art and visual design in each chapter work together to create a pure, immersive feeling — like stepping into a unique theme park, or a labyrinth.
Spoiler Alert
Anxiety delivers their trademark overflow of black humors.
Creation sprinkles in meta elements, such as sudden pauses and extra dialogue, that made me grin.
Ecstasy channels the aesthetics of the old internet era (I especially loved how Ecstasy was everywhere in this chapter. They are just like a chupa chups I could never bear to eat), along with the eerie, uncanny mood of the nighttime highway drive.
Lament moved me with its gentle, reassuring atmosphere, especially the quiet moment of sitting next to Starr and reading after fixing everything.
Anger impressed me with its striking black–white–red visuals (the way Anger’s head flows like liquid was fascinating).
And Logic… I adored every bit of their character interactions (felt like a blue paradise I love it).
I enjoyed all of it immensely.
Post too long. Click here to view the full text.